We were encouraged to make sketches of some of our ideas in week 4 to start visualising them and I decided to use this now to bring my basic concept of the app to life. I wanted to show these sketches to my users to validate the direction I was taking before I moved into digital wireframing and testing.
The plan is to start by telling my user that this is intended to help them salvage random ingredients.
I would then show them these two sketches.

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I then have these questions prepared:
What do you think you can do on this page? Tell me all the actions you think are possible.
Where would you go to change the ingredient in question?
Is there anything you’re expecting to see which you aren’t?
Is this useful? / How would you use this product?
I have run out of time to show this to users in week 5 so will do so at the start of week 6.
I had a bit of trouble with the last question (”Is this useful?”) because it felt a bit too on-the-nose and that it might lead my user too much, this along with the fact that it’s a closed question is bad UX practice (Bowman 2022). The best alternative I could come up with is “How would you use this product?” in the hope that my user would then describe the situation I am trying to solve and as it’s more open ended and less leading it invites in more potential user insight. This is a question I have added to the forum to see if my peers have any guidance.